Monday, September 19, 2016

Network rendering with Backburner








How To Network rendering with Backburner First you need to set up some network folder so the textures can be read from a network and render can be saved in an output folder We are gone do that in the asset tracking option (shift+T) Now share
the folder s and give full rights to them so that all computer can access them I am going
to add a unique name like Tips at the end because I have a lot of folders shared.
Now go to the pc from network by typing in the windows run command (Windows  key+R) u can also
type in the ip address  like
\\192.168.0.43
now to copy and paste the network texture path from the location and into the asset
tracking window u can collect your textures use the resource collector from Utilities
panel > Utilities rollout > More button > Utilities dialog > Resource Collector Save the
render output to the network location as well Now start the manager and accept the default settings click on ok U can find manager monitor and server from start menu in the Autodesk folder Now connect the monitor to the manager by typing in the ip address or the computer name that u want it to connect it to As u can see I have the two computers connected because I have server.exe running In the server u need to type in the ip address of the manager that u want it to connect  it to Remember manager ip is the ip of the manager computer and the server ip is ware u want to computer to do the renderings, Now go to 3ds max and From the Render Setup dialog Target drop-down list, choose Submit To Network Rendering.In this case I am gone do a single frame but split it in 10 so that the image can be render very quick The render
job shows the info and all available computers start rendering U can also do animation rendering same way remember to check the path is always from network location. Now I am using team viewer to see the other computer The renders frame strips as u can see There was anerror the strips could not be automatically deleted but in normal cases 3ds max
automaticity deletes them and clean the images up

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